Система "Detector"

The purpose and aim of this method was to detect as early as possible any sort of bias in the wheel, and get on the good numbers before they came out. Going through 100's of old scorecards, there were certain trends that I noticed, prior to certain numbers coming out on good runs.

What I finally did was to draw up certain rules, so that a definitive plan could be followed.

RULES:

1.
Record the results of 60 spins off 4 different tables.

2. When you have recorded approximately 50, start to mark a score card with the results.

3. Do your final update after 60 spins, then quickly select the wheel which you will be playing.

4.
Select one of the wheels where at least 4 numbers, together on the wheel, have come out at least twice. They must be bordered, both sides by numbers that have only been out a maximum of once.

5.
You may have only 4 numbers in a group like this or even 7 or 8 numbers together. You may also have 2 groups like this, on the same wheel. What you do is bet on all the numbers in the group, or groups, straight up for the next 30 spins.

6.
Do not select a table where there are more than 2 groups.

7.
Each group must include at least 1 number that has been out at least 3 times. If you have a group of 4 numbers and they all have been out just twice, avoid this one.

8.
A group that has 6 or 7 numbers must have at least 3 numbers that have been out at least 3 times. A group with 8 or 9 numbers must have at least 4 numbers that have been out at least 3 times.

9.
Do not go past 30 spins, because this has been calculated so that if you are playing 4 numbers, as an example, and they each come out just once, you will still be up in profit. And should there be a possibility of a bad run developing then this will prevent too much damage to your bank.

10.
Put all your winnings back into your bank.

11.
Start with a $500 bank, with a backup of $500 if you are starting off playing with $5 chips If you are starting off playing with $2 chips then you would need a bank of $200, with a backup of $200. This backup is just in case you hit a poor run during your initial start up. Later on, your ever increasing bank, should cover any slip ups.

12. Every time you double your bank double your bet. When your bank has reached $3,000, play every game thereafter with $25 chips, unless the bank drops below $2,500 after the 30 spins have been played, in which case go back to $20 chips.

RESULTS OF 15 GENUINE CASINO GAMES

Spin № Numbers Chosen Result Units +/- Units Value ($) Profit Loss ($) Bank 500$
1 4 5 +55 5 +275 775
2 5 5 +30 5 +150 925
3 7 10 +150 5 +750 1675
4 5 7 +102 10 +1020 2695
5 6 5 0 20 0 2695
6 5 4 -6 20 -120 2475
7 5 8 +138 20 +2760 5230
8 4 4 +24 25 +600 5830
9 9 7 -18 25 -450 5380
10 4 6 +98 25 +2400 7780
11 4 4 +24 25 +600 8380
12 5 5 +30 25 +750 9130
13 6 5 0 25 0 9130
14 4 6 +96 25 +2400 11530
15 4 4 +24 25 +600 12130

RESULTS OF 24 GENUINE CASINO GAMES

Spin № Numbers Chosen Result Units +/- Units Value ($) Profit Loss ($) Bank 500$
1 7 9 +114 5 +570 1070
2 8 14 +264 10 +2640 3710
3 4 7 +132 25 +3300 7010
4 4 3 -12 25 -300 6710
5 6 8 +108 25 +2700 9410
6 9 6 -54 25 -1350 8060
7 4 6 +96 25 +2400 10460
8 10 9 +24 25 +600 11060
9 4 0 -120 25 -3000 8060
10 9 7 -18 25 -450 7610
11 6 4 -36 25 -900 6710
12 9 8 +18 25 +450 7160
13 4 3 -12 25 -300 6860
14 5 4 -6 25 -150 6710
15 4 4 +24 25 +600 7310
16 4 2 -48 25 -1200 6110
17 5 4 -6 25 -150 5960
18 4 2 -48 25 -1200 4760
19 5 5 +30 25 +750 5510
20 4 4 +24 25 +600 6110
21 4 2 -48 25 -1200 4910
22 4 5 +60 25 +1500 6410
23 7 6 +6 25 +150 6560
24 5 5 +30 25 +750 7310