Система "Ambush
Flat Staking"
Anyway I played a flat stake
on columns, waiting for a repeat in a given column, and
then backing the other two. I would stake myself with
ten units a day (much larger than the minimums for numbers)
and attempt to win 5. If I lost on a spin, I naturally
would have had a run of 3 on that column, and would bet
against it again. If it won, I would wait for another
repeat of two and then play again. These were the days
when I believed that dammed little white ball had some
kind of intelligence and a memory. (alas it is not so)
Obviously I was trying to turn the immediate odds in my favour, snatch
the quick win and then bail as it were. I found that I won more than
I lost. If I had a bad day and lost all ten units, I would just have
to accept it and go home. Most days however, sometimes quickly, and on
some occasions after hours of waiting and playing, I would get my five
units profit and go home. I kept my family alive for about three months
this way.
What happened in the end is that, I hadn't had much to start with in
the first place, and as I was constantly coming home and passing the
money over to the wife to pay rent and so on, not much was going back
to build a decent stake. Bottom line is that after three months, I lost
a couple of days in a row, and that was me. I had to go find a job again.
Recently I have hauled all this stuff back out, and dusted it off. I
now have a look at a situation where if you go after the "sixains",
one chip on each using 5 chips, obviously you cover 30 out of 37 or 81%
of the wheel (This percentage take zero into account). Initial experiments
led me to attempt to go in with 5 chips or units, attempt to double them,
and bail. If at any time along the way I hit a loss, I would pocket those
units I had won and still stop playing. I figured the advantage was that
there were only a very few occasions when the Casino would nail my whole
stake, (loss on first spin) but mostly even if I lost after say 3 or
4 spins, I still had a part left. On the days that I won, I would take
the full 5 units from them. Kind of seemed that these orphan chips which
were collected on the way, may just work out to be the long term profit,
all other things being equal.
Over a period of time the idea was to divide the cumulative winnings
by the number of days played, to come up with a percentage win / loss
ratio of unit per outing. So long as this was a positive percentage,
we were doing OK. Over a period of 2 months, playing 4 or 5 times per
week I found that the percentage fluctuated a bit, but was never negative.
It wasn't much, only about .69% of a unit, but it was positive. This
would mean that if you had to play with big daily stake, say $5,000 or
in our country R5,000 betting R1,000 per six numbers, whether you walked
out a winner or loser on the day, you had made .69% of a unit or R/$690.
In theory, playing say 5 times per week this works out to $3450 per week
and or + $180,000 per year.
Just to digress slightly, I did bet in this fashion using 3 units on
the 1-18 / 19-36 slot and the other 2 on either the dozen or directly
on the sixains. This to offset the zero effect as much as possible, as
when it comes up, you only lose half of the even chance bet, whereas
if you bet straight on all the sixains, obviously you'd lose the lot.
So this doesn't seem too bad, but I was unhappy as one single loss would
knock me out. Harking back to when I was playing columns, I used to start
with 10 units, which in effect gave me 5 positive bets. If I applied
the same theory to sixains, I felt that to sit down with 15 units(three
positive bets), and go after a win of 10 units should work.
The idea being to play as I did with the columns (i.e. when a loss occurs
play again, if you get another loss after (rare, but does happen), you're
wiped and have to go home. The idea is to play until you have either
made 10, or lost sufficient that you can't cover the next bet, (i.e.,
you've lost 12 units, and need 5 to cover the next bet). Pick up the
remaining 3 and walk.
Now I'm not going to lie to you and say that this works like a bomb in
a real Casino, as I haven't got that far yet, but I tried it in simulation
over 400 simulated days play, which is a good many thousand spins. The
rules were, either walk with 10 units or accept the loss.
I have a book with some 600 or so spins recorded from an actual Casino,
and I used these. The rest of the numbers were generated from a Roulette
Wheel site I found on the net. (Incidentally this was a double zero wheel,
and I did count the double zero every time it came up, so the odds were
slightly worse for me than they should have been)
The results over these 400 games were encouraging, yielding a profit
ratio of 3.1 units per playing session, this obviously taking all losses
into account. The ratio fluctuated up and down a bit, but mostly hovered
around the 3 mark. If this can be achieved, and you use a big unit bet,
you could make some serious money.
Which numbers do you bet. I think it doesn't matter. This little ball
has no memory. For the purpose of the simulation I bet against the sixain
that had come up last (i.e. if 1 - 6 came up, I'd leave it out for the
next spin, and back all the others).
My thought is that if the ball has no memory (excluding dealer biases
and so on), then each spin is fresh. If you treat each spin in isolation,
you have an 81% chance of winning each time. True, when you win, you
only win one but when you lose, you lose 5. None-the-less I feel the
approach should be that it is a numbers game, and you are after a positive
percentage of all the money you put on the table, regardless of whether
you win or lose on an individual spin.
After all, that is how the Casino operates. If they see you put $100
down on a table, they immediately say "There's $15 or $20 for us,
regardless of Whether you go on to win or lose, because guaranteed, just
across the room there is some other person who's losing while you're
winning, or winning While you're losing.
"You can do some quick simulations of this idea by playing just numbers
1, 2, 3, 4, 5 and you will find that they will only come out just under 1 in
7 spins. So now you have to look at the staking plan as this is the main part
of the strategy. If you only win on the 3rd, 4th or 5th spins then your profits
will not be too great, should a number of blank plays occur."
Bob, I agree with you 100% as far as you went:
- yes, any five numbers work (I adopt the opening spin numbers)
- five numbers = 5 / 37 chance (single zero wheel) = just under 1 in
7 chance
- but the house pays the equivalent of only 5 / 36 for a win
- so, under The Law Of Great Numbers we must lose two and one half percent
each time the wheel spins = no profit
- and, I believe it's impossible to design a flat betting system to both
overcome the house odds and turn a profit.
But, this system (which I've renamed "Ambush") relies on these
critical elements
1). Stop betting after 5 spin losses. Restart
after any one of the five Trigger numbers comes up (as you observed)
2). Bet / Bank ratio of 250 to one (two games
by five numbers = 10 chips = 2,500 bank)
3). Increase the stake by 1 chip after the financial equivalent
of each 15 spin losses
4). Play two of these games separately but simultaneously
5). End the session immediately upon winning
no less than 100 chips
As to those elements, in above order:
1). We know in roulette that any given group
of numbers will run "hot" or "cold" and we
know too well that most money is lost in "cold " runs.
So, "stop-start' betting avoids cold runs while waiting
in "Ambush" for the hot run which will definitely come
up sooner or later.
2). And we all know that the hot run will occasionally
come up much-much later.
So, one obvious purpose of the Bank is to ensure we are still at the
table when the hot run does come along.
3). And we know that the above will result in
the usual two and one half percent loss on turnover to the house
if we flat bet. So, a further purpose of the Bank is sufficient
chips to gradually increase the size of our bet while waiting
in Ambush for the hot run. By this means we hope to defeat that
bloody Law Of Great Numbers on the basis that we need fewer win
spins than prior loss spins in order to recoup cumulative losses
and walk away with profit.
4). Playing two games simultaneously merely
results in flushing out a hot run in less spins than in playing
one game (but also increases required Bank size).
5). Reason for quitting at 100 chip win is obvious
to a seasoned player.
But in logic, no method should defeat that bloody Great Law Of Numbers.
So, how come I have never failed to get my 100 chip target win without
busting my 2,500 chip bank, at least so far in some 40,000 actual table
bets?
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