Система "Warfare"
(only for those who want to become Pros, very high price)

•  This is not "a" system , is a combination of systems , methods , and the most powerfull weapon : KNOWLEDGE.
•  You will never play the system the same twice , it adapts to spins circunstances, sometimes you will apply to some methods or aproaches , other times to different ones.
•  Following exactly the rules you can not lose, only win!
•  But depends on you , on how deep you go to this kind of play, to how many strategies you use, to how much you practice.
•  You need to know everything that can happen on a roulette table , I mean everything. Law of the third , biased wheels, everything.

INTRODUCTION

The Roulette System Warfare will use number patterns, croupiers patterns, statistics of the law of the third, biased wheels, sleeper numbers, hot numbers, wheel sectors and other techniques to overcome the house advantage in the single and double zero wheel.

The Roulette System Warfare is a combination of systems that it adapts to spin circunstances, one day you will have to use some techniques and maybe the next day you will have to use another techniques, some days you will have to use all techniques and some days you will not play.

Why we will use several techniques? Why don't I use only one?

Because in a session one technique can lose and another can win, on the overall performance using the methods required in each session you will become a winner in all sessions. (some of the sessions you will not play, so you only lose time, not money!).

THE RULES

For every game you need to note a minimum of 24 spins before to bet. If any of the following conditions is met, we start betting according to the rules of each technique. If none of the conditions is met, don't bet. In this case you will find another table.

As you play the Warfare, keep note of the spins and the change of croupier.

1) The law of the third

The "law of the third" tells us that in a complete cycle of 37 spins, there will be only 24 numbers drawn one or more times, while the other 13 will not appear.

Negative probability is (36/37)37=0.3628 = 36.28%, and 37*0.3628=13.42. 13.42, as you can see, is more likely 14 than 13 numbers. In a cycle of 37 or 38 spins it is almost certainly that a number hit at least 3 times. In most cases many of them will hit 3 or more times! After the 24 spin you will bet on all the numbers that hit 2 (and only 2 times) during the first 24 spins. Bet these numbers using flat bets (always one unit per number) for 13 spins on the single zero wheel or 14 spins on double zero wheel. Stop playing only this technique if you have profits before reaching the 13 or 14 spins.

2) Hot numbers

After the 24 spin you will bet on all the numbers that hit 3 or more times during the first 24 spins. Bet these numbers using flat bets (always one unit per number) for 30 spins. Stop playing only this technique if you have profits before reaching 30 spins.

3) Wheel sectors

After the 24 spin if you see a 8 number sector in the wheel where at least 6 different numbers hit, bet this 8 number sector using flat bets (always one unit per number) for 12 spins. Stop playing only this technique if you have profits before reaching 12 spins.

4) Dealer signature (croupier patterns)

After the 24 spin if you see a particular croupier (it has to be the same croupier you have now on the table) hitting consistently the numbers with an average clockwise distance in the wheel, you start betting the number in the average distance, plus the 4 numbers on each side of the number (each side in the wheel, not the table numbers), a total of 9 numbers.

You will use flat bets (always one unit per number).

If the distance is seems to be random, don't bet!

If the croupier leaves the table, don't bet any more these numbers!

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So there are 4 conditions to start playing the Warfare, if at least one is met you go on playing the remaining techniques. Otherwise don't bet, go to another table.

Sometimes you have to bet some of the same numbers in different techniques, for example in you have a hot number, say 36, and also you have to bet a wheel sector where 36 is, in these case, you bet two units on 36 (one for the hot number technique and one for the wheel sector technique).

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Sleeper numbers

After the 80 spin you will bet on all the numbers that doesn't hit any time during the first 80 spins.

Bet this numbers using flat bets (always one unit per number) for 30 spins.

Stop playing only this technique if you have profits before reaching 30 spins.

Biased wheels

After the 80 spin you will bet on all the numbers that hit 4 or more times during the first 80 spins.

Bet these numbers using flat bets (always one unit per number) for 30 spins.

Stop playing only this technique if you have profits before reaching 30 spins.

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At any time, when you have profits you can stop playing and go home. If you want to stay playing, you can continue playing the techniques as long as you want. It depends on you on how much time you want to spend in a casino, the more you play the more you win!

One way I often use is to play in a table until I have profits, then I change to another table until I have profits and so on.. Instead of changing table you can change of casino.

Never leave a session unfinished, always stay at least until you have profits.

I never had a losing session using The Roulette System Warfare , you can't lose using this system. Remember that the combination of system is the key to become a winner!
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EXAMPLES

3,6,14,2,27,20,4,2,17,6,28,31,20,34,1,31,13,25,3,17,31,5,5,7 (first 24 spins on a single zero wheel, with the same croupier)

- For the Law of the third we have 6 numbers to bet (2, 3, 5, 6, 17, 20)

- For the Hot Numbers we have number 31 to bet.

- For the wheel sector we have the numbers 2, 25, 17, 34, 6, 27, 13, 36

- For the dealer signature we don't have any number to bet, the average clockwise distance seems to be random.

You bet two units on 2,6,17 and one chip on the remaining numbers.

Continue keeping note of the spins and playing the remaining techniques.